Astuces CONTROL RESONANT Gameplay Walkthrough Part 1 PROLOGUE Awakening Of Dylan - Manhattan Here We Come
CONTROL RESONANT Gameplay Walkthrough Part 1 PROLOGUE Awakening Of Dylan - Manhattan Here We Come
CONTROL RESONANT Gameplay Walkthrough Part 1 takes us through the Prologue: Dylan Faden awakens and leaves the Oldest House for Manhattan. This is a full playthrough of Remedy Entertainment's Control Resonant (Control 2). It starts with the story recap and goes all the way to our first meeting with Zoe. Key Highlights: The Control recap cutscene, the Control Resonant opening movie, picking your primary and secondary weapons, the first health upgrade location in Downtown, and the first arena encounters. Story: Dylan Faden wakes up and his story picks up after the events of the original Control. He gets used to his new abilities, escapes the Oldest House and heads into a changed Manhattan, where the Hiss threat has spread far past the Bureau's walls. Drama: Dylan's first encounter with Zoe raises big questions about who is on his side, and hints at where Jesse Faden fits in this new chapter. Combat: We choose our primary weapon at the start, then a secondary weapon during the arena encounters. Dylan's mix of guns and powers gets tested straight away. Character Progression: We find our first resource crate in the Oldest House and the first health upgrade point in Downtown Manhattan. Lore: The recap catches you up on the Federal Bureau of Control, the Hiss and the Oldest House, so new players can follow along. Game: CONTROL RESONANT Platform: PC Genre: Action Adventure RPG BrotherSister 📺 Watch the full walkthrough playlist of CONTROL RESONANT here: 👉 https://www.youtube.com/playlist?list=PLdXemsXtuRUo 🔔 If you enjoyed the full CONTROL RESONANT playthrough video, don't forget to LIKE, SHARE and SUBSCRIBE for more epic gaming content! https://www.youtube.com/@AsuraPlaythrough?sub_confirmation=1 TIMESTAMP: 00:00 Intro - Control Recap Movie Cutscene 07:08 Control Resonant Movie Cutscene 10:11 Primary Weapon Selection - Orientation 14:48 Leave the Oldest House 20:29 Resource Crate - The Oldest House 29:22 Jesus Said, Let There Be Light 33:34 1st Health Upgrade Point Location - Downtown 37:07 Arena Encounters - Secondary Weapon Selection 42:30 Zoe First Encounter 46:16 Outro #ControlResonant #ControlResonantGameplay #ControlResonantWalkthrough #AsuraPlaythrough #Walkthrough #Gameplay #Action #Adventure #RPG #brothersister 🎮 Game Description: Manhattan becomes a hostile paranormal battlefield as Dylan Faden finally leaves Federal Bureau of Control captivity and finds reality collapsing around him. CONTROL Resonant shifts the series beyond the Oldest House, turning a ruined city into a maze of Hiss-corrupted streets, spreading Mold, impossible architecture, and a cosmic force capable of rewriting the rules of existence. Dylan’s search for his missing sister, Jesse, gives the catastrophe a personal edge, while his troubled past makes him a less certain hero than the Bureau’s Director. The mood remains eerie, surreal, and violent, balancing urban disaster imagery with the unsettling bureaucratic weirdness that defines the CONTROL universe. Combat centers on Dylan’s evolving paranatural abilities, environmental interaction, elemental attacks, and the Aberrant, a melee weapon that changes shape during battle. It can deliver heavy hammer strikes when enemies need staggering or become paired blades for faster, more aggressive encounters, encouraging players to adapt rather than rely on one favored approach. Exploration spans distinct Manhattan districts where distorted gravity and altered perspectives affect both traversal and combat, letting fights spill across walls, ceilings, and broken spatial planes. A substantial advancement system lets players influence how Dylan’s powers develop, while character relationships and choices emphasize his struggle to remain human instead of becoming another Bureau-made weapon. What makes Resonant compelling is its attempt to combine CONTROL’s paranormal action with a broader, more outward-facing world. The city setting should feel less like a conventional open-world playground and more like a living containment failure, where each area is bent into something unfamiliar by competing supernatural threats. Gravity-based puzzles and a transformable close-range weapon also distinguish it from Jesse’s telekinetic, Service Weapon-focused arsenal in the original. Fans of Remedy’s atmospheric storytelling, the shifting spaces of Alan Wake, and action games that reward mobility and experimentation should find plenty to like, while newcomers may want to play CONTROL first for the strongest emotional payoff.
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