Actualités de la communauté SILENT HILL TOWNFALL New PS5 PRO Full Demo Preview | PLAYSTATION EXCLUSIVE Ultra Realistic Horror

SILENT HILL TOWNFALL New PS5 PRO Full Demo Preview | PLAYSTATION EXCLUSIVE Ultra Realistic Horror

Check out our exclusive hands-on preview of Silent Hill: Townfall, running in Unreal Engine 5. This footage was provided by Konami and edited by us. Silent Hill: Townfall is an upcoming psychological survival horror experience developed by Screen Burn (formerly NoCode). If you enjoy the claustrophobic tension of P.T. combined with the analog horror aesthetics and stealth mechanics of Alien: Isolation and Observation, you will likely find Silent Hill: Townfall to be a fresh evolution for the franchise, blending an unsettling 1990s Scottish seaside setting with deep environmental puzzle-solving and nerve-wracking survival systems. 📝 SUMMARY Silent Hill: Townfall is an upcoming first person psychological horror game set in an eerie 1990s Scottish seaside town. Developed by Screen Burn, it refreshes the franchise by blending stealth, retro analog puzzle-solving, and intense survival elements. ✒️ DESCRIPTION Set in the 1990s, players take on the role of Simon Ordell, an American protagonist who washes ashore in St. Amelia wearing a hospital wristband and hooked up to an IV drip. Searching for a mysterious woman named Zoe Ellis, Simon quickly discovers a town gripped by quarantine, collective trauma, and grotesque mutations. Rather than focusing purely on individual psyche, Townfall grounds its terror in the eerie decay of a tight-knit coastal community. 💥 GAMEPLAY FEATURES AND FIRST IMPRESSIONS - The CRTV Mechanic: Functioning as both a radar and a puzzle-solving tool, Simon’s handheld CRT device can be tuned to various signal frequencies. Yellow waves highlight approaching mutated threats through walls, while blue signals uncover narrative logs, hidden clues, and lock codes. - Intense First Person Stealth: Navigating narrow Scottish alleyways and abandoned apartments feels genuinely terrifying. Limited situational awareness makes peeking around corners and tracking enemy movement patterns essential for survival. - Visceral Combat: Direct encounters are clunky and brutal by design. Melee weapons like wooden planks deteriorate quickly, while early firearms like the revolver carry extremely scarce ammo, and firing a shot alerts every creature nearby. - Unforgiving Analog Puzzles: Puzzles strictly respect player intelligence. Without explicit objective markers or hand-holding hints, progression relies on inspecting environmental items, reading maps, and analyzing static audio/video feeds on the CRTV. - Old School Checkpoints: Manual saving is handled via landline telephones scattered throughout St. Amelia, keeping the dread constant during long stretches between safe spots. ✅ RELEASE DATE AND PLATFORMS Coming September 24, 2026 to PC and PS5 as a console exclusive. 🕹️ SUPPORT THE DEVELOPERS Wishlist/Buy on Steam: https://store.steampowered.com/app/1636440/SILENT_HILL_Townfall/ 📩 FOR DEVELOPERS Want your game featured? Reach out to us via the "About" section of our channel. We do gameplay previews and compilations every day! #unrealengine5 #newgames2026 #ps5pro

https://youtu.be/puIkS9SS8jo?is=tjuGh7krUTQunk47

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