Astuces CONTROL RESONANT Gameplay Walkthrough Part 7 Panoptican Service Request - FBC Testing Facility Guide
CONTROL RESONANT Gameplay Walkthrough Part 7 Panoptican Service Request - FBC Testing Facility Guide
CONTROL RESONANT Gameplay Walkthrough Part 7 covers the Panopticon Service Request and the FBC Testing Facility guide in Central. Key Highlights: Panopticon Service Request side quest start to complete, Panopticon puzzle guide, Every Dog Has Her Day side quest in Central, 4th Health Upgrade Point location, path to the FBC Testing Facility, Unsupervised Science puzzle guide, Arcade Cabinet Challenge, and 2nd and 3rd Power Upgrade Point locations. Story: Dylan returns to the Panopticon to clear the outstanding service request, then pushes toward the FBC Testing Facility in Central. The trail connects Bureau experiments to what is spreading through Manhattan. Drama: The Panopticon service request and Unsupervised Science puzzle show how far Bureau testing went off the rails, adding context to Dylan's search after meeting Pope and Langston. Side Quests: Panopticon Service Request Side Quest Complete, and Every Dog Has Her Day Side Quest in Central. Character Progression: 4th Health Upgrade Point Location in Central, 2nd Power Upgrade Point Location in Central, and 3rd Power Upgrade Point Location in Central. Investigation: Path to FBC Testing Facility in Central, and Arcade Cabinet Challenge in Central. Puzzles: Panopticon Puzzle Guide, and Unsupervised Science Central Puzzle Guide. Game: CONTROL RESONANT Platform: PC Genre: Action Adventure RPG BrotherSister 📺 Watch the full walkthrough playlist of CONTROL RESONANT here: 👉 https://www.youtube.com/playlist?list=PLdXemsXtuRUo 🔔 If you enjoyed the full CONTROL RESONANT playthrough video, don't forget to LIKE, SHARE and SUBSCRIBE for more epic gaming content! https://www.youtube.com/@AsuraPlaythrough?sub_confirmation=1 TIMESTAMP: 00:00 Intro - Panopticon Service Request Side Quest Start 04:00 Panopticon Puzzle Guide 08:35 Panopticon Service Request Side Quest Complete 13:11 Every Dog Has Her Day Side Quest - Central 18:23 4th Health Upgrade Point Location - Central 23:42 Path to FBC Testing Facility - Central 26:55 Unsupervised Science - Central Puzzle Guide 32:15 2nd Power Upgrade Point Location - Central 34:27 Arcade Cabinet Challenge - Central 36:30 3rd Power Upgrade Point Location - Central 37:09 Outro #ControlResonant #ControlResonantGameplay #ControlResonantWalkthrough #AsuraPlaythrough #Walkthrough #Gameplay #Action #Adventure #RPG #brothersister 🎮 Game Description: Manhattan becomes a hostile paranormal battlefield as Dylan Faden finally leaves Federal Bureau of Control captivity and finds reality collapsing around him. CONTROL Resonant shifts the series beyond the Oldest House, turning a ruined city into a maze of Hiss-corrupted streets, spreading Mold, impossible architecture, and a cosmic force capable of rewriting the rules of existence. Dylan’s search for his missing sister, Jesse, gives the catastrophe a personal edge, while his troubled past makes him a less certain hero than the Bureau’s Director. The mood remains eerie, surreal, and violent, balancing urban disaster imagery with the unsettling bureaucratic weirdness that defines the CONTROL universe. Combat centers on Dylan’s evolving paranatural abilities, environmental interaction, elemental attacks, and the Aberrant, a melee weapon that changes shape during battle. It can deliver heavy hammer strikes when enemies need staggering or become paired blades for faster, more aggressive encounters, encouraging players to adapt rather than rely on one favored approach. Exploration spans distinct Manhattan districts where distorted gravity and altered perspectives affect both traversal and combat, letting fights spill across walls, ceilings, and broken spatial planes. A substantial advancement system lets players influence how Dylan’s powers develop, while character relationships and choices emphasize his struggle to remain human instead of becoming another Bureau-made weapon. What makes Resonant compelling is its attempt to combine CONTROL’s paranormal action with a broader, more outward-facing world. The city setting should feel less like a conventional open-world playground and more like a living containment failure, where each area is bent into something unfamiliar by competing supernatural threats. Gravity-based puzzles and a transformable close-range weapon also distinguish it from Jesse’s telekinetic, Service Weapon-focused arsenal in the original. Fans of Remedy’s atmospheric storytelling, the shifting spaces of Alan Wake, and action games that reward mobility and experimentation should find plenty to like, while newcomers may want to play CONTROL first for the strongest emotional payoff.
https://youtu.be/BN_rZPEBXZE?si=lwpNSPzmWV65orrY
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